﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace TrackingSim.GameSystem.Events
{
    interface IGameEventSubject
    {
        void notifyObservers(GameEvent _event);
        void registerForEvent(GameObject gameObject, GameEvent _event);
        void unregisterForEvent(GameObject gameObject, GameEvent _event);
    }
}
